American Ninja Warrior Obstacle Design Challenge

Submit your design for a chance to create the next great American Ninja Warrior obstacle!


American Ninja Warrior Obstacle Design Challenge

Submit your design for a chance to create the next great American Ninja Warrior obstacle!

The Wingnut

Crank It Up

Sky Hooks

What do all these obstacles have in common? YOU.

The American Ninja Warrior obstacle design challenge is back! Last year, thousands of fans like yourself submitted incredible obstacle ideas. Some of them inspired actual obstacles on Season Nine of American Ninja Warrior.

Now it’s your turn. Submit your obstacle design today! If selected as a winner, you and a friend will be flown out to see your obstacle in real life at an American Ninja Warrior location next season. You’ll be right there in the audience as the greatest Ninjas in the country try to defeat your design on their way to the buzzer.

Get creative and show us the most epic obstacle we’ve ever seen!

Contest closed

Sorry, this contest is closed and no longer accepting submissions.

Editor’s Picks

The Bouncing Cannonball

Contestants will have to jump from the trampoline to the first cannonball which is locked in place and jump down to the trampoline below and bounce to the next cannonball which will swing forward and back then jump to the next trampoline and then bounce to the last cannonball which will swing all around until they jump to the pad at the end.

The Inverter

The contestant must invert to a handstand on two hand grips, supported by resting his/her legs against two side panels mounted on parallel tracks. He/She must remain inverted while using lower-body and core strength to maneuver the two side panels against resistance along the track. He/She must then cross over two 2-foot gaps to complete the second and third sections of the obstacle before finally finishing with a backwards dismount onto the landing pad.

Helix Havoc

The Helix Hang is one of the toughest obstacles in ANW history. Now what, might you ask, would make it even more horrific? What if it was...a balance obstacle! On the Helix Havoc, competitors must deliberately make their way through the spinning helix, stepping only on the circular platforms. What makes this challenging is that unlike most balance obstacles, where the goal is to stay centered an light on your feet, this obstacle requires ninjas to actively be off-center in order to turn the helix and reach the next step.

Cannonball Bridge

Ninjas will jump up to grab 2 cannonballs attached to rings on a track,you then must slide the rings across 2 circle-shaped tracks(You have to use BOTH sides at the same time)while grabbing onto the balls.After the first tracks,you must do a 4 foot lache to the next set of cannonballs and repeat the process. DIMENSIONS Tracks are 9'5 feet long,& they widen out to 4'5 feet.The dismount is a simple 1 foot jump.

Deja Vu

Two bars are connected together by two chains. To beat this obstacle; Athlete will jump up to the first bar and unhook it from the first set of rungs. They will then swing past the second bar and attempt to re-hook it onto the third set of rungs. Then they will have to lache back to the second bar and repeat the process. Each set of rungs are far enough apart so that the athlete will not be able to simply reach back.


this obstacle is designed to test upper body strength when faced with jarring drops. athletes must turn the handles counter clock wise one full rotation. The handle will drop two feet. athletes must swing the rope up or don to the next handle. they must continue this test until they reach the end.

The Stepping Stones

Balance obstacle in which competitors have to run across these balls that are free to rotate. There are 5 across and two wide so the competitor can choose their path. The competitors have to step up the first three then down the last two to make it safely to the other side. The tallest middle stepping stones are spring loaded and move up and down when the competitor steps on them.

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Gator Crawl

Competitors must demonstrate core strength and balance by crawling in a plank position across unstable poles mere inches above the water line. The decent at the beginning and ascent at the end mimic a gator crawling into and out of the water.

cubic Confusion

competitors must jump to a set of pegs and carefully traverse across each of these unstable cube-shaped peg boards. when athletes reach the back side of the cube they move the pegs across a 2ft gap to the next cubic peg board. this obstacle is sure to test both the upper body and body control.

Gravity Killer

Climb the rope to the ledges. Cross the ledges to the last ledge and then climb down the rope. Reach and mount the swing. Begin swinging to reach the hand hooks of the slider. Climb to the last set of hand hooks and position feet into foot slot. Rock slider off leveled part of the track and hold on while it slides down the rest of the track. Use the momentum of the slide to propel to the mat.

Flying Saucers

Ninjas start this obstacle by launching off a mini-tramp up to the first saucer. They will need to hand walk around the saucer to the other side in order to swing and launch to the next saucer. They will also have to utilize a backhanded grip while transitioning to the next saucer. The series of three saucers become increasingly difficult to maneuver: the first is stationary, the second spins and the third swings as a pendulum. Ninjas complete this obstacle by using their momentum to launch off the pendulum saucer to the landing area.

"Turn and Burn"

The "Turn and Burn" acts like a sideways screw that competators must use their weight and upper body strength, in order to turn a handled nut along a threaded track. The obstacle can be made as long or short as necessary to meet guideline restrictions.

Rolling Spider

Competitors must prop themselves between two circular plexiglass walls and try to hang on as the walls roll down a 20 degree track. Halfway, there is a three foot drop to challenge competitors' grip strength even more. This requires ultimate strength in the legs, abdominals, and commitment. A mix of the Rolling Log and Jumping Spider.

The "Klodhopper"

1. Ninjas jump on trampoline to a bar. 2. Ninjas transfer from bar to octagon "roller" ( with rock wall holds), then using their weight and hand holds, "roll" the octagon until it stops (9ft). 3. Ninjas transfer from "roller" to a ball hung by bunjee chord (3ft), then from that same ball to the next roller (3ft). 4. Ninjas "roll" octagon roller (9ft) to end 5. If Ninjas survive they can then dismount and carry on.

The Knitting Rings

Ninjas must Grab onto two rings hanging from two metal bars with a 25 degree incline, and swing the rings through the bottom holes in the bars, and then back up into the next hole 5 feet away, where one ring can rest on a peg, so then Ninjas can do the other side. Ninjas will go to the left side, then right side under than over (the knitting motion) and so on. Once a Ninja is on the final pegs, they can choose to dismount with one or two rings. THE KNITTING RINGS By Cooper McCollum (12 Years Old)

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Grapes of Wrath

Competitors must navigate across clusters of balls grabbing some that are stable on a rod and some that are unstable bungee cords then lache to the next cannonball cluster. This will test their grip strength, stability and ability to recover quickly.

The Zipper

An upper body maze inspired by a simple coat zipper. Contestants must weave through a narrow, unstable, Zipper shaped blocked using an zipper pull shaped handle. It declines a little bit, but athletes must use core and arm strength to work their way though. This grueling obstacle is only able to be completed with the specially fit handle shown in the image and the mini tramp used to get there.

Climbing Wheel

In this obstacle, contestants will have to work their way down a track by climbing upwards on the Climbing Wheel. As the contestants pull down, the Climbing Wheel moves forward.

Cannonball maze

Competitors must kip their body through the maze while hanging on a medium/large cannonball then lache to the next cannonball. This will test their grip and core strength.

The Cryptex

A grueling test of grip strength and upper body endurance. Contestants must spring up to the first bar, transition onto the Cryptex, and use the smooth pegs to twist the cryptex wheels in order to line up the tracks and advance the handle to the end of the Cryptex. Next contestants would transition to the end bar, then use their body momentum to jump onto the landing platform. The Cryptex is 9 feet long; all other distances and heights could all be adjusted to alter the difficulty, and wheels could be rigged to only turn in certain directions.

The Rooftop

The contestant must scale a 10' vertical wall then make their way across a 17'6" slackline. There will be an 7'-8' tall sloped half wall about 5'6" in front of the 10' wall as the only assistance to getting over the 10' wall. This will allow contestants to wall-jump off the 10' wall to the 7'-8' tall sloped half wall, then jump back and grab the top of the 10' wall, climb over, then make their way across the slackline.

Double Helix

Contestants have to navigate over or under two 11-foot ladders that contain a 360 degree twist. Each ladder pivots around it's own independent central bar. The ladders begin 3 feet from the ground and by the end are 8 feet high.

Crumple Bridge

Contestants will have to run across 4 large hinged panels over the water. As shown in the side view of the panels, the panels are held up by suction cups so when they're stepped on, they will collapse out from under the contestants. Success on this obstacle will depend on speed and proper footwork.

User Submissions

spinning bars

Bounce on the trampoline to the bars that spin.

Pipe Dream

Two 10' corrugated pipes hanging slightly off vertical and 3 feet apart. They are fixed so as not to move. They are 4 feet in diameter and ideally would be clear plexiglass so progress can be seen. Contestant must make his/her way down one pipe using the rope, swing to grab ahold of the second pipe and then make his/her way up the second pipe without the aid of a rope.

Totter teeter

Ninjas will have to run up the teeter totter.They have 2 try's to get to the ledge then swing to the other one and then drop to the pipe and then drop down to the end.

The Peg Tower

Contestants will have to insert the two pegs into the holes and climb to the top of the 35 foot tall tower to get to the buzzer.

The Stepper

An elevator type challenge with different size openings between each level. Contestants need to use their arms and legs to climb to the top and reach the buzzer

Fly Wheel Bounce

Ninjas will have to jump from the mini tramp to the first wheel. Next they will make their way to the second wheel and bounce of the trampoline to the third wheel and swing to the landing pad

The Ball Drop

Pool is 30 Feet long. From beginning you jump onto a trampoline to above head is 4 balls that are 8" wide with handles to grab onto. They swing side to side. After the balls you have to make it over to a 10" pipe then to a 6" pipe and then drop onto the platform at the end.

Shaking of Death

Three boxes of the same width and height shake and swing back and forth while the ninja attempts to run across them.

Climbing Rope

There are two ropes of equal length - the ninja must pull himself up using only his hands and the rope.

Bar hop Xr

You remember the bar hop what if you made it harder!Ninja's must jump to the cradle and then jump to the other one and then drop down the set and then jump to the other one and grab the bar then hop down to the last one and then drop down.

The Death Fans

In The Death Fans, you need to rotate the three fans to move them 4 ft, and dismount at the end. The fans increase in weight as you go forward, 50 , 100, and 120 lbs. They also decrease in size, 5, 4, and 3 ft long

Three Cocktails

The Ninja jumps up to 1st cocktail and swings to the next 2 cocktails then swings 3 feet to exit mat. The Ninja own weight over 60 lbs releases water on to Ninja.

Globe Hang

There are ten ropes hanging down from 10 feet high or more. they are distanced apart between 2 and a half and 3 and a half feet. There are small metal loops about an inch in diameter at the bottom. in the first 2 loops at the bottom of the ropes is a ball like you use for the globe grasper with a hook at the top. You must use those balls to traverse across the ropes, unhooking and hooking the balls on the loops. All while hanging from the balls.

The Releaser

To complete The Releaser, grab the rope and pull the spring loaded platform toward you. Then, still holding the rope jump to the first handle. Pull the platform toward you, then grab the second handle, letting it fly you towards the third handle. Swing to the third handle, then dismount.

Rollercoaster wheels

The wheels are hanging from ropes and the wheels spin so you must run across them quickly and there are a couple turns in the obstacle so you can't just run straight across.

Timber Toss

--Specifically to replace the final Vegas Stage 2 obstacle.-- Athletes lift and flip over 3 ROLLING logs, each one heavier and longer than the next. Each time they flip one, they run across it to the next log until they race to hit the buzzer! This tests their strength and balance as time winds down in the difficult Stage 2. It adds a great element of concentration, determination, and drama.

Spinning logs

First you have to jump to the swinging bar then use sideways momentum to jump onto the first rolling log and get across that to jump onto the final rolling log which is a few inches bigger then you have to dismount.

Bar Hopper

contestants will jump 4 ft and try to grab the bar but the big bar will swing them side to side then contestants hop over the pegs to the end then jump down 3 feet

The See Saw

Athletes must sprint from the beginning of the obstacle through two seesaw-like platforms. The platforms are sensitive to weight and as the athlete steps on one side of the platform, it will tilt towards them, like on a seesaw. Competitors must jump from the first platform to the raised second platform and then jump a foot to the landing pad. The two platforms will be two feet apart, and will be one foot wide. The seesaws will lower and rise on one side to a maximum of five feet, and the platforms will be 12 feet long each.

The Man Jumper

Atheletes must jump from the trampoline and hold on to the man shaped obstacle with arms and legs, build momentum and jump to the next man

Bouncing Hanglider

Contestants jump from a stand and grab a bar and slide the bar to a 1-foot drop, then ride the bar to the end of the rails without falling off. Then jump down to a trampoline and jump up to a swinging pipe, which has a foot rest. Then the last challenge of the Bouncing Hanglider is to swing from the pipe to safety on the landing pad. This is an upper and lower-body challenge. Lower because of the strength required for the trampoline jump to the pipe, then balancing on the pipe. I am really excited about this!

The dropper

Monet bars but when you add weight drop down a bit. At the end there will be a swinging circle you have to jump on and finish.

Swinging Plates

This challenge is a series of three coated metal plates suspended from poles attached to a top beam. The poles do not swing but the plates do, which makes it a challenge to get to the next plate. You jump up from a trampoline and grab the first plate with your hands and try to build up momentum and then you jump to the next plate, all with your hands. It's an upper body challenge. I am very excited about this! ~Charlie Osborne, age 9 1/2, Atlanta GA


Contestants will have to jump from starting platform to first platform 5 ft away then 2nd platform 3 ft away and then jump onto climbing wall. They will have to climb a 9 ft wall that is inverted. Then flip over the top of the wall to hit the buzzer.

Caution Road

To start off, the ninjas to run across three bridges, then jump to a 6ft. post. The post will have handle bars that are 2inches tall, 2inches wide, and 4inches in depth handle bars that you can hang on to with your hands and feet. Next, you do the same thing but jump on to a 5 1/2 post instead of 6ft. Then, the ninjas jump off the post and grab on to a bar which will slide a 6ft. runway with a 1/2 a foot drop in the middle. Finally, they swing to a platform so they can finish.