The Salmon Ladder
The Warped Wall
The Ultimate Cliffhanger
You know the names of these epic obstacles.
Now it’s time to make your mark in the American Ninja Warrior history books.
Think you have what it takes? Show us that you can design the next iconic obstacle to challenge future generations of American Ninja Warrior competitors. The American Ninja Warrior team may select one or more ideas to become an actual course obstacle for the 2017 season of American Ninja Warrior. Imagine your design coming to life as the fittest competitors in the world begin their quest to conquer Mount Midoriyama.
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The competitor jumps from the start to a trampoline from the trampoline the competitor jumps onto a bar. The competitor builds up momentum then swings to the 4 inch wide balance beam (Olympic Standard) From the balance beam they jump onto another trampoline and reach a peg board with a 5 foot climb to the finish. Created by my 14 year old son Alexander submitted by his mom.
Competitors will have to jump from a trampoline onto the, at first, stationary ball that they have to move. They then jump from the ball onto another trampoline where then they jump onto a bar. This then leads to the last part, the test of grip strength. Competitors jump from the bar onto the obstacle that starts off at 16 centimeters and goes down to 3 centimeters. They then jump onto the landing pad and have finished the "Ninja Take-Down."
Competitors must slide down a small platform and then jump to a trapeze to get to the other side. This was designed by Isaiah who is 9 years old. Submitted by his mom.
To complete this obstacle competitors must use a mixture of speed and balance. When running, the horizontal beams spin and make you trip and fall.
the Rolling Cliffhanger
If the Rumbling Dice and the Ultimate Cliffhanger had a baby, this would be it. Athletes jump from a trampoline to a bar from which they grab the rolling cliffhanger. This is a log that rolls along a flat track. In order to roll the log, contestants have to grab the 2 inch ledges scattered along the surface of the log. Designed by Josephine, age 12, who loves Kacy Catanzaro.
Two ten foot secure square beams 1 foot apart in the middle. Beam contains three 18 inch wingnut handles, which are freely rotating 360 degrees. The fixed axels or spindles are all spaced 4 feet apart. Objective is to move from one wingnut to the other. Different techniques may be employed. One would be to swing side to side and lache, catching wingnut with both hands. Another would be to 'monkey bar' across with one hand on each wingnut, letting them turn vertically. Beams could be angled up or down to change difficulty. Gap in the middle could be widened.
The contestants must run across four bungee hammock, each a foot higher than the last, then jump down two feet to a landing platform. There's a three foot leap between every hammock and platform. The first three hammocks hang from poles, but the last is only hanging by ropes, making it less steady. Contestants may not use ropen or poles. This obstacle is a good test of balance and core strength.
The Equilibrium Obfuscator is a balance obstacle that will puzzle the competitors. This obstacle can spin two ways. The whole bridge can spin and the panels that make up the bridge can also spin individually. You can easily adjust the difficulty by tinkering with the height of the dismount platform.
A mix of the flying shelf grab,the cliffhanger and connonball alley.The competitor jumps on the trampoline to a cliffhanger ledge,jump to the cannonball,then swing to the next ledge,than swing to the platform.
The Swing Stepper
Contestants must jump to a small (2-3" diameter) landing pipe, then jump to 2 cones on chains where they must swing and land on another small landing pipe and jump off to the finish. Incorporates some fun parkour elements such as landing a 1 or 2-footed precise jump and being able to do the same from a lache. Requires lache skill and precision, but not overly grip or upper-body intensive and doable for all body sizes as long as they are technically skilled.
The contestant has to leap from ledge to ledge while above the water and with only 3 inch ledges to grab onto on each side. To finish it off they will have to leap from the final ledge onto a floating bar then finally dismount onto the finishing platform.
MOONWALK is a balance and agility intensive obstacle and is one of the few that use the water as part of the challenge. The ANW balances on two independent buoys that float in the Splash Pool and paddles through the water to the Salmon Ladder. Using the paddle rod, the ANW climbs the Salmon Ladder which includes an offset transition, updating this traditional challenge. The ANW then swings off the Salmon Ladder and attempts a landing on the floating Tramp. Since the floating Tramp will tip, a near perfect landing is necessary to spring up onto the elevated Dismount Pad.
You step onto the platform and then jump onto the trampoline and then to the next trampoline and then jump to the next trampoline then jump to the rope and swing off
This obstacle is sure to leave competitors strengthless as it combines endurance, speed, and upper body strength. Competitors jump from the original platform onto a trampoline and sore through the sky to 1 of 3 pegboards. After completion of the first peg board (which has 4 peg holes) a 1 1/2 foot drop brings them to the second peg board where, using the original pegs, they will eventually find themselves on a third pegboard. After completion competitors build up momentum to clear the 2-4 foot gap between the board and the landing platform.( Note the boards are unstable and move.)
In this test of upper body strength and grip, the contestant climbs a heavy duty climbing rope to get to the first pendulum. Note that all the pendulums swing, as pendulums do. After completion of the first pendulum, contestants leap 2 feet to the next pendulum which is bigger and has less elevation. Then, the competitor leaps to the third pendulum which is equal in height to the first pendulum. After getting to the other side of that pendulum the contestant needs to gain enough momentum to make the gap between the pendulum and the landing pad without getting soaked!
On the Battering Ram, the competitor must hang from the pipe and slide it across the narrow bar. The pipe will spin, making it difficult to hang from. Touching the bar results in disqualification. Once close enough to the finish platform, the competitor will dismount. Since the pipe slides, the dismount will be very difficult.
The Hamster Ball
The hamster ball is a sphere with 5.5 feet dimensions. There are big holes on the top, back, front, and bottom with smaller holes in the sides. The track starts out at three feet above the water and rises to 4.5 feet before inclining and ending at three feet again. There are bar frames at the beginning and end of the track to stop the ball. The person must wheel the ball up and along the track without falling out of the holes in the ball.
This obstacle is a true muscle choppers . Contestants jump forward and grab two pegs. Using their cores, they use the holes like a peg board while fighting gravity by going vertically. After gaining enough momentum at the top, they swing to the landing pad and the victory!
The Bar Swing
You start by getting on the first bar, the swing and get on the 2 inch ledge, and climb across. Next, you go to the next bar, and repeat this until the last bar. On the last bar, you jump to the platform. You may not use your feet on this obstacle.
Contestants use two pegs to slide up the wall. Each indentation is a foot tall with a 4 inch indent to the side to set the pegs before continuing to the next set. They must use their upper body strength to lift the pegs up each indentation At the top of the wall, they must pull themselves over it and jump onto the mini trampoline and land on the platform.
This obstacle uses the butterfly wall accept sideways. Contestants must run across 3 spinning platforms that vary in height and distance between them.
The contestant must unscrew the screw by twisting it until it comes out and then screw it into the next hole and then repeat with the second screw until the contestant gets to the end.
The contestants must hang only with their hands, to advance through a girder in form of "L". Then use the trampoline to overcome an space of 10 feet, in order to reach the other girder that is equal than the first. To complet the obstacle. The difficulties of this obstacle are: + The width and height of the girder that makes it difficult to swing inorder to advance and kills the grip strenght + The two turns + The trampoline
First, participants scale a 10' vertical wall. When they reach the top they have to jump and hang onto a cylinder with their arms and legs wrapped around it. They then have to swing it into motion and have it spiral down 6'. When it stops they jump down onto a trampoline and up to a hanging rope which they use to swing to safety.
A twist on the monkey bars in which competitors start from a mini trampoline and jump onto the first purple (colors in image just for reference) pole, and then continue with one hand on each of the red and blue poles working their way across various gaps as the distance between the red and blue poles widens
Competitors climb the first see-saw until it tips at the hinge. Then, they jump to the next see-saw using the trampoline. The second see-saw is taller and steeper than the first. The competitors must jump from the second see-saw to the end platform after the see-saw has tipped on its hinge.
The Spider Web
Competitors will cross two "spider webs" to complete the obstacle. On both webs, there will be a combination on regular ropes and looser bungee cord ropes (ratio of 2 bungee cord ropes to every regular rope). The competitors must navigate the various levels within the web to cross the obstacle.
Swing Bag Slack Line
Every Ninja must practice their balance, and the Swing Bag Slack Line will help them hone their skills! Contestants will cross a slack line while having to dodge the heavy swing bags to finish the course. By testing ninjas’ balance, coordination and agility, the Swing Bag Slack Line obstacle will truly push contestants to their limit!
A frame holds a vertical wall of of heavy, spandex-like stretch fabric along one side and across the far end. The bottom edge attaches to the frame only for the first section. Lengths of rope are attached to the fabric 7' above the water at irregular intervals. Competitors move from rope to rope, which start at 18" long and consecutively decrease to 4" long. When competitors reach the far side, there are no ropes at all. They must then bunch up the material in their fists in order to climb up to the finish platform above the fabric wall.
This obstacle is based of the Unstable Bridge from stage 3 in Vegas. There are 3 boards, each one getting longer as you progress. The first board is 6 feet long and supported by 3 fulcrums, making it move very little if any. The second board is 7 ft long and supported by 2 fulcrums, making it tilt left and right. The final board is 8 ft long and supported by one fulcrum, making it tilt in every direction. There is a half foot gap between each board, and a one foot gap between the boards and each platform.
The Canadian Rink
This obstacle will bring a Canadian feel to ANW; because Canada loves you guy too. In this obstacle you have a rink that is slippery. the contestant has to negotiate across this 2ft rink balancing his/her weight and using the grips to get to the life size puck then slide it into the three foot goal. But there is a twist you have to apply enough pressure to the one side to slide the goalie out to get your shot in. then grab the swinging rope and get to the end platform. But be carefull lean to much and splash.
The Fly Away
To complete this obstacle, competitors must jump from a mini tramp up to hanging UFO which wobbles both left and right. From there the they must jump from the UFO 5 feet to another dangling UFO. If that wasn't already hard they must then jump another 6 feet to a hanging cowbell. Once they are hanging from the cowbell they must swing 7 feet to a cargo net. They must climb down the cargo net to the landing pad without touching the water in order to complete "The Fly Away"
Big red balls
You have to have good balance and jump far to get to each ball
Competitors have to push off from the slanted step to get to the small platform. Balance is key here. Once you get the platform to stop moving "via balance", you jump to the larger ring with the pole in the middle, then move on to the next obstacle. This can be the third obstacle, or it can be the first one if you take the small rotating platform and make three of them, then distance the third one from the larger ring.
Ninja's must launch off the first trampoline and ascend the stairs by bouncing on each successive trampoline. This obstacle can be made more difficult by using smaller trampolines or skinnier, as well as changing the height difference, or even reducing the number of trampolines. A half wall, cargo net or similar obstacle can be added at the end for dismounting.