American Ninja Warrior Obstacle Design Challenge

Submit your design for a chance to create the next great American Ninja Warrior obstacle!


American Ninja Warrior Obstacle Design Challenge

Submit your design for a chance to create the next great American Ninja Warrior obstacle!

The Salmon Ladder

The Warped Wall

The Ultimate Cliffhanger

You know the names of these epic obstacles.

Now it’s time to make your mark in the American Ninja Warrior history books.

Think you have what it takes? Show us that you can design the next iconic obstacle to challenge future generations of American Ninja Warrior competitors. The American Ninja Warrior team may select one or more ideas to become an actual course obstacle for the 2017 season of American Ninja Warrior. Imagine your design coming to life as the fittest competitors in the world begin their quest to conquer Mount Midoriyama.

Submit now and become part of American Ninja Warrior history!

Contest closed

Sorry, this contest is closed and no longer accepting submissions.

Editor’s Picks

Pegged Beam

The competitor jumps from the start to a trampoline from the trampoline the competitor jumps onto a bar. The competitor builds up momentum then swings to the 4 inch wide balance beam (Olympic Standard) From the balance beam they jump onto another trampoline and reach a peg board with a 5 foot climb to the finish. Created by my 14 year old son Alexander submitted by his mom.

Ninja Take-Down

Competitors will have to jump from a trampoline onto the, at first, stationary ball that they have to move. They then jump from the ball onto another trampoline where then they jump onto a bar. This then leads to the last part, the test of grip strength. Competitors jump from the bar onto the obstacle that starts off at 16 centimeters and goes down to 3 centimeters. They then jump onto the landing pad and have finished the "Ninja Take-Down."

Trapeze Slide

Competitors must slide down a small platform and then jump to a trapeze to get to the other side. This was designed by Isaiah who is 9 years old. Submitted by his mom.

Cube Twirl

To complete this obstacle competitors must use a mixture of speed and balance. When running, the horizontal beams spin and make you trip and fall.

the Rolling Cliffhanger

If the Rumbling Dice and the Ultimate Cliffhanger had a baby, this would be it. Athletes jump from a trampoline to a bar from which they grab the rolling cliffhanger. This is a log that rolls along a flat track. In order to roll the log, contestants have to grab the 2 inch ledges scattered along the surface of the log. Designed by Josephine, age 12, who loves Kacy Catanzaro.

The Wingnut

Two ten foot secure square beams 1 foot apart in the middle. Beam contains three 18 inch wingnut handles, which are freely rotating 360 degrees. The fixed axels or spindles are all spaced 4 feet apart. Objective is to move from one wingnut to the other. Different techniques may be employed. One would be to swing side to side and lache, catching wingnut with both hands. Another would be to 'monkey bar' across with one hand on each wingnut, letting them turn vertically. Beams could be angled up or down to change difficulty. Gap in the middle could be widened.

Hammock Hill

The contestants must run across four bungee hammock, each a foot higher than the last, then jump down two feet to a landing platform. There's a three foot leap between every hammock and platform. The first three hammocks hang from poles, but the last is only hanging by ropes, making it less steady. Contestants may not use ropen or poles. This obstacle is a good test of balance and core strength.

Equilibrium Obfuscator

The Equilibrium Obfuscator is a balance obstacle that will puzzle the competitors. This obstacle can spin two ways. The whole bridge can spin and the panels that make up the bridge can also spin individually. You can easily adjust the difficulty by tinkering with the height of the dismount platform.

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Cannonball Swap

A mix of the flying shelf grab,the cliffhanger and connonball alley.The competitor jumps on the trampoline to a cliffhanger ledge,jump to the cannonball,then swing to the next ledge,than swing to the platform.

The Swing Stepper

Contestants must jump to a small (2-3" diameter) landing pipe, then jump to 2 cones on chains where they must swing and land on another small landing pipe and jump off to the finish. Incorporates some fun parkour elements such as landing a 1 or 2-footed precise jump and being able to do the same from a lache. Requires lache skill and precision, but not overly grip or upper-body intensive and doable for all body sizes as long as they are technically skilled.

User Submissions

The Wallhugger

Contestants must inch cautiously along a wall on a ledge that is so narrow, the heels cannot rest on it. Any lapse in balance results in falling. Many variations on the ledge path can be implemented (e.g., steps, inclines, waviness, gaps), and insertion of intermediate obstacles or jumps is possible. See video for a few concept variations.

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The Jump Kick

Ninja may only use legs on this obstacle. Ninja must jump between trampolines, kicking the balls to the sides as they go. At the end, the ninja must land on the top of the next obstacle. This challenges balance, coordination, and aerial control, as well as being quite physically taxing. If a ninja gets a good rhythm going, this will also look very impressive. May lead to individual styles--an opportunity to show off. This is not to scale.

Devils Wheel

Competitors must navigate a series of small tennis ball sized holds attached to a large chain that is wrapped around a giant wheel, the only way to move the wheel is to grab the next hold to pull the chain down! could also use nunchucks!

Fire Drill

Fire Drill Get ready for the Fire Drill you never learned at school. Using agility, strength, balance, and coordination, each contestant must leap from ladder to ladder. But these are no ordinary ladders as some fall forwards on hinges while others hang above. Timing is key- make one small mistake and you and your dreams will plummet into the watery depths below. The entire body is at work in this obstacle and while each ninja faces the intense pressure of completing the obstacle, the audience is guaranteed to be on the edge of their seats!


This obstacle the Ninja will jump on a mini trampoline up to the first trapeze swing. They will then unhook the bar and swing via bungee cord to the next bar 12 feet away placing bar into bar hooks then take bar 2 that is 2 foot higher and swing 12 more feet to last bar and dismount. They length of the obstacle is 24 Feet and the height is 10 foot high The challenge is the bars are attached to bungee cord and will give and Bounce a little designed by Kori Lyons age 11 cynthinana ky

Fire Drill

Get ready for the Fire Drill you never learned at school. Using agility, strength, balance, and coordination, each contestant must leap from ladder to ladder. But these are no ordinary ladders as some fall forwards on hinges while others hang above. Timing is key- make one small mistake and you and your dreams will plummet into the watery depths below. The entire body is at work in this obstacle and while each ninja faces the intense pressure of completing the obstacle, the audience is guaranteed to be on the edge of their seats!

Spider Ledges

Contestants start by jumping on a mini-tramp, and catching themselves between two walls, using their hands and feet. They spider-jump, suspended between the two parallel walls, to the next mini-tramp. Using the second mini-tramp, they need momentum to reach 2” ledges on the wall to their left. They then transition to 1-1/2” inch ledges on a wall to their right, then back to the last wall on their left with only 1” ledges. Finally, they transition to a stationary hanging bar and swing off to safety.

Tinker Toys

The competitor begins and ends on a standard peg board. For the middle section, the competitor must insert the peg into one of the holes on the side of the "Tinker Toy", rotate it so that the keyed section lines up with the key, and slide it forward to lock it in. The "key" can be made more or less symmetrical to adjust the difficulty of lining up the "Tinker Toy". The final peg board can be flipped in the opposition direction, causing the competitor to have to move around the "Tinker Toys" to compete the obstacle.


In Hoopla, ninjas must use their agility to propel themselves through a series of three raised life size floating hoops in order to reach the landing pad on the other side. Competitors first launch themselves up from a mini-tramp through the first floating hoop, then up off of swinging platforms for hoops two and three, taking care not to touch any of the hoops as they cross successfully to the other side.

Rolling Pegboard

Inspired by Rolling Thunder, here is Jesse Graf doing the Rolling Pegboard. The track is 18 feet long with 2 six inch drops (the picture shows 1 drop). The diameter of the wheel is 56 inches and weighs 50 pounds. The wheel is a pegboard. The competitor rotates the wheel by moving the pegs around the board. My dad and me built this model while watching the Philadelphia finals.

The Zane (The Jumping Ledge Crawl)

This was the creation of my 6 year old ANW Superfan!! He told me exactly what to do and where to place every obstacle and also taught me new ninja vernacular such as "lache". Start on the platform (figure 1.) and jump on to the trampoline (figure 2.). Immediately spring up to complete a spider climb (figure 3.). At the top, reach for an 11 inch ledge (figure 4.) and continue as the ledge gradually turns into a 1 inch ledge. Lache to the ending platform (figure 5.).


The contestant has to leap from ledge to ledge while above the water and with only 3 inch ledges to grab onto on each side. To finish it off they will have to leap from the final ledge onto a floating bar then finally dismount onto the finishing platform.

Crank It Up

Ninjas leap from a mini tramp onto a bar. The bar is restricted like a crank tool so it can only swing clockwise. Thus, competitors have to swing backwards as the crankshaft catches itself. They must crank the bar near to the 180 degree position, making them at the right height to lache to a set of unrestricted handles. These handles are not on a crank, but they are connected to rods that ARE crank restricted. Using a different technique ("invisible ladder" then full swings) they must crank it clockwise until it reaches a stopping point close enough to dismount.


MOONWALK is a balance and agility intensive obstacle and is one of the few that use the water as part of the challenge. The ANW balances on two independent buoys that float in the Splash Pool and paddles through the water to the Salmon Ladder. Using the paddle rod, the ANW climbs the Salmon Ladder which includes an offset transition, updating this traditional challenge. The ANW then swings off the Salmon Ladder and attempts a landing on the floating Tramp. Since the floating Tramp will tip, a near perfect landing is necessary to spring up onto the elevated Dismount Pad.

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Bouncing Steps

You step onto the platform and then jump onto the trampoline and then to the next trampoline and then jump to the next trampoline then jump to the rope and swing off

Peg Brigade

This obstacle is sure to leave competitors strengthless as it combines endurance, speed, and upper body strength. Competitors jump from the original platform onto a trampoline and sore through the sky to 1 of 3 pegboards. After completion of the first peg board (which has 4 peg holes) a 1 1/2 foot drop brings them to the second peg board where, using the original pegs, they will eventually find themselves on a third pegboard. After completion competitors build up momentum to clear the 2-4 foot gap between the board and the landing platform.( Note the boards are unstable and move.)

Pendulum Plunge

In this test of upper body strength and grip, the contestant climbs a heavy duty climbing rope to get to the first pendulum. Note that all the pendulums swing, as pendulums do. After completion of the first pendulum, contestants leap 2 feet to the next pendulum which is bigger and has less elevation. Then, the competitor leaps to the third pendulum which is equal in height to the first pendulum. After getting to the other side of that pendulum the contestant needs to gain enough momentum to make the gap between the pendulum and the landing pad without getting soaked!

Battering Ram

On the Battering Ram, the competitor must hang from the pipe and slide it across the narrow bar. The pipe will spin, making it difficult to hang from. Touching the bar results in disqualification. Once close enough to the finish platform, the competitor will dismount. Since the pipe slides, the dismount will be very difficult.

The Hamster Ball

The hamster ball is a sphere with 5.5 feet dimensions. There are big holes on the top, back, front, and bottom with smaller holes in the sides. The track starts out at three feet above the water and rises to 4.5 feet before inclining and ending at three feet again. There are bar frames at the beginning and end of the track to stop the ball. The person must wheel the ball up and along the track without falling out of the holes in the ball.

Peg Up

This obstacle is a true muscle choppers . Contestants jump forward and grab two pegs. Using their cores, they use the holes like a peg board while fighting gravity by going vertically. After gaining enough momentum at the top, they swing to the landing pad and the victory!

The Bar Swing

You start by getting on the first bar, the swing and get on the 2 inch ledge, and climb across. Next, you go to the next bar, and repeat this until the last bar. On the last bar, you jump to the platform. You may not use your feet on this obstacle.

Peg Slider

Contestants use two pegs to slide up the wall. Each indentation is a foot tall with a 4 inch indent to the side to set the pegs before continuing to the next set. They must use their upper body strength to lift the pegs up each indentation At the top of the wall, they must pull themselves over it and jump onto the mini trampoline and land on the platform.

Butterfly Bridge

This obstacle uses the butterfly wall accept sideways. Contestants must run across 3 spinning platforms that vary in height and distance between them.

The Screwerator

The contestant must unscrew the screw by twisting it until it comes out and then screw it into the next hole and then repeat with the second screw until the contestant gets to the end.

Steel girder

The contestants must hang only with their hands, to advance through a girder in form of "L". Then use the trampoline to overcome an space of 10 feet, in order to reach the other girder that is equal than the first. To complet the obstacle. The difficulties of this obstacle are: + The width and height of the girder that makes it difficult to swing inorder to advance and kills the grip strenght + The two turns + The trampoline